Key Takeaways
- Magicraft distinguishes itself with its unique magic system, allowing players to combine spells, wands, and modifiers to create countless unique spells.
- Spells like Rock 'N' Ball, Meteor, and Adava Keravda offer powerful and versatile options for players, allowing for creative combinations and devastating effects.
- The game features a wide range of spells, including summoning spells like Pop and utility spells like Pillar of Light, offering players different strategies and playstyles to explore.
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Magicraft is another roguelike dungeon crawler to add to the ever-expanding list of roguelikes. However, where it really differs is in its wonderous Magic System. Similar to something like Noita, Magika, or even Wizard of Legend, Magicraft has players combining Spells, Wands, Spell Effects, and all sorts of other modifiers to create thousands upon thousands of different unique Spells for them to use in their runs. Magicraft especially separates itself from the others in the way that the Spells combine.
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To be more precise, each Wand that players obtain will have a number of slots, and each of those slots can fit one Spell, Spell Modifier, or Wand Modifier. And, with Modifiers especially, they'll typically affect every other slot to the right of them. This creates a sort of ever-expanding 'order of operations' system with the Spellcasting, so let's see which Spells in particular seem to produce the best results on average.
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10 Rock 'N' Ball
Projectile Spell
Name | Rarity | Mana Cost | Damage | Crit Rate |
---|---|---|---|---|
Rock 'N' Ball | Common | 14 | 44 | 30 Percent |
First up let's talk about a very simple spell, Rock 'N' Ball. As the name suggests, this spell summons a giant rock in the shape of a ball and propels it forward at a high speed. That alone is pretty good, as the size makes it difficult for the player to miss their target, and the damage the rock deals on impact is pretty high. But, once players start messing around with modifiers, this is where Rock 'N' Ball proves itself. With the right modifiers, players can send forth a literal wall of rolling boulders, send one gigantic homing boulder at an enemy, and so much more.
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9 Meteor
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Meteor | Rare | 18 | 65 | 0.3 Seconds | 1.2 Meters |
The next spell is also rock-related, though it's a space rock falling from the sky rather than an earth boulder being sent out from the wand. Meteor is a spell that is also very literal, as it summons a Meteor to quickly make an impact with the ground wherever the player was aiming when they clicked.
One might think that this would be a difficult spell to aim for, but it's not. The meteors crash down very quickly, the mana cost is shockingly low, and the damage (and AoE) are both very high. This is one of those spells that players can just slot into a wand by itself and it'll still carry them through most of Area 1 and Area 2.
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8 Adava Keravda
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Adava Keravda | Epic | 13 | 52 | N/A | 0.8 Meters |
As if the 'off-brand' name of this spell wasn't enough of an obvious reference, Adava Keravda is a killing spell that summons lighting to make impact where the player is aiming. It's an Epic Rarity spell so it's a bit tougher to find in a run, but once players have it they'll find it's hard to ever take it off.
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And, to top it all off, Adava Keravda also upgrades itself based on the amount of kills the player has made with it, making it even stronger than it already is. However, while its Mana Cost might seem low, it's very easy to go overboard casting this thing, so make sure to spec a bit into Mana or Mana Regeneration where possible.
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7 Pop
Summoning Spell
Name | Rarity | Mana Cost | Damage | HP | Summon Limit |
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Pop | Common | 40 | 6 | 20 | 5 |
There are a good number of different Summoning spells in Magicraft, from tentacles to oddly terrifying giant spiders, players can summon all sorts of creatures. However, nothing tops Pop summons, both from a visual standpoint and from a practical one.
Pop is a Summoning spell where, when activated, a small blue 'orb' that can barely be described as a creature is summoned or 'conjured'. It'll then roll its whole body toward the nearest enemy before literally doing the Popcat classic and opening its mouth wide to spit out a projectile. As for the mechanical reason why these things are so good, it's because their damage isn't bad at all, they have a high summon limit, and they really synergize well with Modifiers like Parasite and Birth Cord.
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6 Arcane Nova
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Arcane Nova | Epic | 15 | 5 | N/A | N/A |
Arcane Nova, on its own, doesn't really do much. However, it does fall into a small subcategory of spells in Magicraft that are meant to enhance or heavily modify other spells in the same Wand. With Arcane Nova, when fired, it'll take the spell placed closest on its right and cast that spell 20 times while hovering around as this star-shaped object.
But, the real kicker is that it casts the spell 20 times, but the cost of this cast is only 5 times what it would normally be, so players are literally getting 20 casts at a 4:1 ratio. Of course, they're trading their agency over the spell and the ability to aim it, but with certain spells, that really doesn't matter much.
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5 Black Hole
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Black Hole | Rare | 27 | 22 | 0.4 seconds | 2.3 Meters |
Moving on to a spell called Black Hole, and like most of the spell names in Magicraft, players can likely guess by the name what this one does. Yes, it summons a black hole when the player fires it ('cast' is probably a better word, this is a Wand after all, not a gun) that moves away from the player, sucking in any enemy in the range of it.
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Crowd Control spells like this are always going to be very powerful, but when players have the ability to modify that CC in all sorts of ways, that's where the sky's the limit. Players can use Black Hole to gather all the enemies with one Wand, then switch to another Wand with an AoE high damage spell and hit all of them at once, or they can set it up so that 6 black holes are cast in a circle around them before heading in every direction, and those are only two of the many different possibilities.
4 Pillar of Light
Summoning Spell
Name | Rarity | Mana Cost | HP | Summon Limit |
---|---|---|---|---|
Pillar of Light | Common | 29 | 30 | 24 |
While Utility-focused or Defense-focused spells like Pillar of Light aren't typically everyone's 'cup of tea', the ones that do learn to use them end up doing a lot better in their runs overall. Pillars of Light, when cast without any other Modifiers, create these pillars made of light (of course they would) that stay where they were placed and will intercept any projectiles that come into contact with them.
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However, that's just by default, with Modifiers this spell can make a lot of the more difficult rooms of Magicraft a total cakewalk. Those rooms with the enemies that spawn a bunch of annoying energy butterflies when they die? Now they're no problem.
3 Enchanting Coin
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Enchanting Coin | Unique | 20 | 50 | N/A | N/A |
It's actually very common in dungeon-crawler and roguelike games alike to have a money-hoarding power option. Essentially, money is typically used to buy upgrades or more abilities in these games, but if people hoard it instead they might find an item/ability that deals more damage based on their money.
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Enchanting Coin is exactly that, but Magicraft also has a few Relics that buff damage based on income, which can lead to a really powerful money-hoarding build overall. Essentially, the more Coins a player has, the more damage each individual shot of this Spell will do. Just remember to go pick up the Coins afterward, as they are thankfully not 'spent' when the player fires them out like this.
2 Laser
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Fire Interval |
---|---|---|---|---|---|
Laser | Common | 2 | 8 | 0.1 Seconds | 0.05 Seconds |
The Laser spell in Magicraft is probably one of the best examples the game has of a very basic and simple spell that can become absurdly useful if the player is creative enough. When cast, Laser fires a laser forward that deals a small amount of damage to anything it hits.
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It's instant, it's very precise, and it doesn't have much of a cooldown at all. Now take that surface-level spell and slot it into a Wand with Modifiers like Rebound, Split, Overload Scatter, and a few Energy Savers to lower the Mana Cost, and all of a sudden players have a spell that'll fill the entire room with lasers (and probably lag their game) whenever they hold their mouse down.
1 Leg Wire
Projectile Spell
Name | Rarity | Mana Cost | Damage | Cooldown | Effect Radius |
---|---|---|---|---|---|
Leg Wire | Common | 1 | 3 | N/A | N/A |
And for the final spell on here, let's talk about another one that, like Arcane Nova, is used to make better use of other spells. Leg Wire is incredibly simple on its own. When fired, a small blue 'swirl' shape is fired forward before either dissipating or bouncing off the wall, dealing a very small amount of damage.
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But, when a spell is placed to the right of it in a Wand, after Leg Wire makes contact or at the end of its range, the spell to its right is then cast. This is a great combination method to make Rock 'N' Ball easier to use, to create Black Holes at very specific locations, or to spawn Summons at a specific spot instead of right next to the player character.
Magicraft was released by developer Wave Games on November 1st, 2023, and is available now on Steam.